![]() ![]() Various special effects, such as mirror mode and dispersion The ability to mix and match various custom particle textures Complex color gradient controls and graph maps for size and opacity Interaction with an AE 3D layer and particle generation from a 3D layer OpenGL rendering and lighting of real 3D objects Particle Emitter motion that follows an AE mask Integration with AE's camera and lights Targeted toward broadcast design and graphics creation, these filters significantly improve upon previously available particle filters.
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